Note: Warning: The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Essentially, a combination of <
> and <
>. If you plan on using interactive macros within a loop you will likely need to use the. Returns a reference to the Dialog object for chaining. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. If multiple passage titles are given, returns the lowest count (which can be -1). See Also: Deprecated: Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Returns the number of currently registered on-load handlers. SugarCube features a configurable autosave system. Unstows the UI bar, so that it is fully accessible again. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. The text of a container macro parsed into discrete payload objects by tag. Warning: For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Returns a save object from the given slot or null, if there was no save in the given slot. First, the CSS, JavaScript, and Widget sections are processed. Passage display. Executes its contents and appends the output to the contents of the selected element(s). sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Make sure to keep the files together if you move them out of the included directory. Adds an audio group with the given group ID. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. No line-break control mechanisms are used in the following examples for readability. <> macro events allow the execution of JavaScript code at specific points during typing. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. There are several beginner's guides on the web to using Sugarcube . Note: The list options are populated via <> and/or <>. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. You should see one line, press the arrow on the side to see all of it. Used to populate the story's caption area in the UI bar (element ID: story-caption). Note: Used within <> macros. Used to populate the contents of the Share dialog. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. that begins a line defines the heading markup. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. . Note: Deprecated: If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. This setting has been deprecated and should no longer be used. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. It will not work unless the output of the function is assigned or used in some way. Opens the built-in share dialog, which is populated from the StoryShare passage. Warning: Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. In order of processing: (for reference, this also shows tasks and various special passages). Returns whether the engine is processing a turni.e., passage navigation has been triggered. See the Localization guide for more information. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Note: Does not modify the original. Deprecated: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Removes and returns the last member from the array, or undefined if the array is empty. Call this only after populating the dialog with content. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . If the condition evaluates to false and an <> or <> exists, then other contents can be executed. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Returns the total number of filled slots. Warning: Note: Returns a reference to the current AudioTrack instance for chaining. These, rare, instances are noted in the macros' documentation and shown in their examples. Note: This macro has been deprecated and should no longer be used. The StoryInit special passage is normally the best place to set up tracks. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Create a new passage, which will only be used as a media passageone per media source. Warning: Returns whether any of the given members were found within the array. Thus, all volume adjustments are ignored by the device, though muting should work normally. Executes its contents while the given conditional expression evaluates to true. Warning: Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. Note: Deprecated: Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Note: Note: Combining the <<set> and <<if> macros. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. UI API. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Warning: Returns whether the named template exists. Global event triggered once just before the page is reloaded when Engine.restart() is called. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Use the Edit Story Stylesheet story editor menu item for styles. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. As an example, the default replacement strings make use of this to handle various warning intros and outros. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. State.top is not a synonym for State.active. The exactly equivalent call is: .flat(Infinity). This temporary playthrough session is intended to prevent players from losing data. Gets or sets the playlist's repeating playback state (default: false). All widgets may access arguments passed to them via the _args special variable. Once unloaded, playback cannot occur until the track's data is loaded again. Note: SugarCube 1.x - The legacy version . Gets or sets the track's volume level (default: 1). See the Save.onSave.add() method for its replacement. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). If you want to change the font or color, then you'll need to change the styling of the macro-type class. The variable watch panel may be toggled via the Watch button. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. . Returns a reference to the current AudioRunner instance for chaining. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Any supported object type may itself contain any supported primitive or object type. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. In Twine, a variable is a way of storing and acting on data of some sort. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Returns a reference to the current AudioRunner instance for chaining. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Returns a random member from the array or array-like object. The StoryInit special passage is normally the best place to set up playlists. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Passage render. The majority of newer SugarCube versions do not have any changes that would require an update. Returns whether the UI bar is currently hidden. See Also: To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. See Config API for more information. Returns whether the autosave is available and ready. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Passage init. Stops playback of all currently registered tracks and force them to drop any existing data. Identical to calling .map().flat(). See the. See Config.macros.maxLoopIterations for more information. In general, look to the .random() method instead. The equivalent SugarCube code to achieve a similar result would be: Note: Returns whether playback of the playlist has been paused. Deletes all currently registered on-load handlers. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Creates a listbox, used to modify the value of the variable with the given name. Note: Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in.