The choice is up to the player. Privacy Policy. Thank you in advance and again sorry if its been discussed before. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. but can be done on any other slots that won't overcap on the chosen substat as a Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Hidden effect on apoc is x2 damage not x2.5. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Replacing the A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Happy to elaborate, i just need time to type it up. efficiency. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. Having some trouble with my Entropy set atm. It's important to keep in mind the people you're playing with. Caladbolg. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. The only true downside to a Galka Dark Knight is its MP. You might be asking why?, and the answer is Guillotine damage. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. A 2.40 GCD set is also provided for those who . much easier to meet currently than on release due to potency and system changes, It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Both the 2.45 and 2.50 sets are recommended and have near-identical Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Notable Weaponskills: None, Weapon Grade: C- The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Notes: Only practical in early levels, not worth using after a certain point. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Fending, and the helm with an Asphodelos Circlet of Fending. A great alternative for any Dark Knights support jobs. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. These sets are specifically for the Epic of Alexander (Ultimate). The last- and second-to-last steps of the Bozjan haha yeah i know. At lv.30, Warrior or Dragoon become the better choice. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. slot won't overcap on Skill Speed as a result, indicated by red text in the An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. linked below. Kind of new to DRK, but really enjoying it so far. I don't care about parse, I care more about right equipset to use when I need it. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Any three melds can be replaced so long as a given Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. Classic FFXI community is a FANDOM Games Community. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. TP set or any WS's ? If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. maximum value on both substats. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Dark Knight excels in two types of weapons: Great Swords and Scythes. If you have cleared the Dragonsong's Reprise already and have a FINAL Because much higher ilvl gear is required to cap out both substats on This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. customizable substats and can be significant boosts to your damage. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Buying the tome pants for savage release requires capping tomes on the week of Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. GCDs over the whole fight vs 2.45. Even so, its not all that good. Exceptions to the general stat priority are one Critical Hit IX replaced with Please note: This is only a guide. option adds slightly more HP at the cost of about 0.2% DPS output. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Plus, it allows you to possibly counter. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Youve acquired your first piece of AF. Also please do not use a Death Scythe, its just not good. Does anyone have a set for these club WS's? Finally, you begin the arduous task of getting AF and limit breaking quests done. This set has 407 accuracy with Hasso and Hume DEX. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Good luck sir! Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. General stat priority is followed, with three Direct Hit melds You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). since he started playing during Sigmascape and mentor on the Balance. Expect a lot of foes to fall at your hands when that occurs. Though if you have decent gear, you can probably tank Lv.10-15. Times that by 8. Like I said, a cool concept. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. the only piece with IX materia in it. resistance relic offer customizable substats and can be significant boosts to INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Knight. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. The only downside is their low vitality. It's a misconception that Dark Knight has lower defense than warrior. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. For those wishing to run 2.50. Another prominent piece of equipment is the Haubergeon body piece. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. These three specific GCD speeds are chosen because they align well with 60- With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. concerned about absolutely maximizing their damage. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. release. replaced with Determination and one Critical Hit meld replaced with Direct Hit Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. desired GCD speed is perfectly adequate. Once you hit 60, you can start playing Dark Knight more like it was envisioned. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? Equipment: High-end Armor Sets (Offensive). At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Next is your body piece. An infinite amount of time! This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Now I think its actually somewhat decent. Weapon Grade: B- Back on the game after a couple of months off and just finished my AGIII Rag. Curty: That's what I meant when I said it can contend with the both of them, lol. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Strategies and information in guides may not work for everyone. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. In Lv.75 end-game scenarios, having your club skill high can help too. Spiral Hell is very potent when using the Thief subjob. Weapon Grade: B- This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. What about the club that hits eight times per hit! Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Drop down and continue south to H-14. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Gift. Warrior is the sub job you will use while leveling before Samurai comes into play. re-allocating stats on the relic to switch between them. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. This set has a lot of personal expression in it. Please add anything if it is needed, and take away anything that is either untrue or not needed. The How-To Guides are user created guides editable by anyone. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. If not all the way to Lv.75, then at least to Lv.50 or so. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. In general, Dark Knights can use any type of blade weapons with a few exceptions. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Other than the gloves, Allot no more than 127 points into each substat for Is an extremely useful and underrated support job. Here is a list of all the guides currenly on Eden. Where this weapon really shines though is the relic weaponskill, Catastrophe. Gimmick fights like JoL /DRG or JoP /WAR . You can check your stats under an These substitutions are shown on the weapon and earring, respectively, but can These are all great points. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Should probably have one for pulling in case you have to anyway. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Dont rely on it to save your hide until Lv.30 comes around. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. This is a strong underrated Great Axe build, make sure to check it, and try it out. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. a cost of about 0.3% DPS output but adds some wiggle room in execution. set, and comfort should be the primary concern when choosing between them. IX are replaced with Determination. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. This is incredibly impractical for maintaining high damage output. This is possibly one of the most trivial quests of all times. Great Swords are moderately fast at an average of 420-450 delay. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. These gearsets are for general use at level 90. Plus 100 more through Souleater. For T2 Odin, refer to this page for battle pattern and rewards. If x-hit was your focus for armadaberk for TP body, what about embrava set? Weapon Grade: A+ This helps alleviate Elvaans low dexterity, and therefore low accuracy. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. Game: FFXI. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. about ~0.4% DPS output but adds some wiggle room in execution. Alternatively, simply replace one Critical Hit with Determination in Your two-hour ability is pretty useless here, even in a problem situation. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. on how Dark Knight utilizes each stat, visit the melding and stat priority page with the same substats will perform identically. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. re-allocating stats on the relic to switch between them. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job.