Required( ) Stardew Valley Expanded Korean Translation(SVE ). The hat mouse area is now cleaned of trash once the trash bear quest is complete. Fixed a glitched water tile at Blue Moon Vineyard. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed a compatibility issue with the More Fish mod. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. !!!NOTICE!!! ago. Stardew Valley Expanded Wiki | Fandom 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Added another optional download called "No Mature Events". Fixed an issue where SVE fish roe didn't accurately reflect colors. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). It is not necessary to have the requested items in inventory to complete a gathering quest. From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. They're now much easier to find. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Added many new decorative pieces in Sophia's home. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Stardew Valley Expanded Wiki is a FANDOM Games Community. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. There's a lot of trash in the water. Adjusted Marlon's schedule accordingly. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Fixed a small error with Olivia's flower dance sprites. Removed all yellow brick tiles in front of Robin's house. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Players must install this optional file if they wish to continue playing with this map. Farmhands can now see SVE characters at festivals and marry them without crashing. 09-19-2020: Fixed several miscellaneous map glitches. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Nerfed dodge chances of Crimson Badlands monsters. Andy has been added! Two easy ways of completing this special order are: The same level requirements for the original legendary fish apply for these fish as well. (Framework Mod) This is what most of the mod is written for. Increased the SVE greenhouse interior's ambient light. Sandy will attend festivals when players are at 5 or more hearts with her. If you want to experience the mod on your own, don't look through here. Added due to requests. Fixed a graphical glitch on Pam's upgraded house. Detail similar to Sophia's house can be expected~. !MAJOR CHANGES IN FILE STRUCTURE!!! I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Players most throw out their old IF2R folder and reinstall. Decreased Void Shard sale price (15000g > 10000g). I have an idea. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Fixed many miscellaneous map glitches in several maps. Added a shortcut to the character ?? Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Adjusted the beach warp to Blue Moon Vineyard. If players are mid-way through the questline, their materials will be lost. Stardew Valley 1.5.5 compatibility update. The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Changed a schedule of Sam where he stood behind a bush in town. Removed a couple static trees on the Mountain map due to requests. Fixed a question fork bug in a Morris event. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. SMAPI no longer spams the log stating update keys are missing from SVE. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Players obtained Sophia's trade secrets benefit upon marrying her. Made small corrections to Claire's theater portraits. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). Fixed an issue where snatcher worms had no fish pond produce. Removed the snow covered paved roads from my seasonal touches due to requests. Organized the SVE TMXL folder structure and references in the content.json. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Fixed a bug where leaving the Wizard's tower placed players far away from the door. Grampleton Fields is the largest map to date and is farmable (optional). Summit Reborn is no longer a required mod. Changed several egg locations for the egg festival. This event is triggered from 8:00AM to 2:00PM, only during year 1. around once conditions have been met. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed typos in locational messages and dialogue. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Fixed an issue where Martin's 8 heart event froze the game. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Fixed an issue where some players couldn't trigger SVE special order quests. Changed Grandpa's Farm bus stop warps. There were little "green pixels" to the right of the petbowl. Stardew Valley is an open-ended country-life RPG! As you gain experience you'll discover new crafting recipes to increase profit and make life easier. (Framework Mod) Allows extra layers to be drawn on maps. Redesigned the summit entrance. on Grandpa's Farm, making it easier to start the questline. Changed grass spawn locations on IF2R. Removed the Junimo plaque from Aurora Vineyard. IF2R is no longer required to use the new world map. Increased hit points and damage. Fixed some inconsistencies in Lance's dialogue. Fixed an issue where Pam's upgraded house was glitched. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Bring me a jar of its prismatic jelly and you will be duly rewarded. This grass was preventing players from planting their orchards. Fixed an issue where some interior windows didn't illuminate when it was sunny. Fixed a bug where Sophia didn't return home after running errands during marriage. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. Added more locational messages to the Summit and other various maps. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Fixed Sam's 10 heart event. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Moved a tree by the Wizard's Tower by a couple tiles. The Wizard had incorrect frame data at the ice festival. Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Redesigned the surrounding area of the IF2R greenhouse. Stardew Valley Expanded - THAI - Nexus Mods I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Fixed an issue where forage spawned in an out of bound area on IF2R. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Changed the format of several location messages to letters. Added 10 heart dialogue for Victor and Olivia. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Added the Custom NPC Fixes framework as a required mod. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Do Not Sell or Share My Personal Information. Vanilla, Eemie, and Starblue Valley colors are supported! Added new animations and schedules for several characters. Added "Harder Building Construction" as a configurable addition (default = false). This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Recolored the shalal shrub, ancient fern and rafflesia. cut scene. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. (Framework Mod) Allows new audio to be added to the game. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where some of the new crop tilesheets weren't correctly centered. Reduced the size of the desert railway map. Added beach portraits and sprites for Claire. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Balanced prices in a "certain area" on a "certain map". Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Fixed an issue where NPCs couldn't leave Forest West. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Added shadows under the adventurer guild dock. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. = = = = = = = = = = = = = = = = = = = = = = = =. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. A deeper expedition might be in order. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Added butterfish and lunarite to Victor's love category. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Can be used with Remove Fences. Added a heavy debris configuration for Grandpa's Farm. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Increased monster seed drop rates at the Highlands. Stardew Valley Expanded is an impressive mod. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Stardew Valley Expanded Wiki:Bot-global 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. There's good money for anyone willing to slay 50 of them. 4. Joja products are now 10% cheaper than Pierre's. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Be warned that there are spoilers! Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Claire will return home a little earlier from working at the theater when married to the player. Please consider supporting me! Fixed compatibility issues with several mods. 10-16-2020: Added shadows to the pet water bowl on IF2R. Martin sold fall seeds during summer at JojaMart. Players may now also refill their watering can using the water troughs in the building. The SDV Expanded SAAT pack which holds the custom music, and so on. 10-20-2020: Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule). NPCs will now naturally trickle out instead of all leaving at the same time. Fixed an issue where the game froze during Harvey's 10 heart event. Removed "(What should I say?)" Edited several locational messages to be more "neutral". Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. (I made a Twitter account! Note that a villager will never ask a player to slay a monster they do not have access to yet. -NPC's strawberry plants displayed incorrect growth phases. 09-19-2020: Added a 12 heart event for Claire. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Items must be collected after accepting the quest. Also added fairy dust to Sophia's "like" category. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Caroline's schedule has been changed. Void eel fish ponds with a maxed population now have a 2% chance to produce a Swirl Stone instead of Void Shard. Perfect for players who want to use Calico Desert for placing objects. I need 100 pieces of bone for my studies. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. It must be spring or summer. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Added 140 location messages to vanilla interior maps. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Thursdays will contain a mix of these activities throughout the year. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Fixed a couple compatibility issues with other mods. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. (These fixes fill you with determination). Deleted many flowers in Cindersap Forest due to requests. They've been replaced with new end dialogue for involved characters. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Added 5 fish, all caught at Ginger Island. I haven't had the chance to play recently so I haven't tried Lance with the new update, but I have multiple SV spouses. Artifacts - Stardew Valley Wiki The character sheet is no longer used, providing more compatibility for other NPC creators. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Fixed an issue where ??? Slightly nerfed the price of clownfish and starfish. Some of these letters arrive in the mail after specific events are seen. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Claire will now return home at 9:10pm from her movie theater shift when married to the player. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Lowered dodge chance. Edited Susan's 6 heart event to 7 hearts. Grammar and style checked SVE 12 heart events. Trees will eventually grow in the area. She will now visit her garden and the community garden. Quests are set objectives that provide rewards when completed. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where a bush would spawn on top of the special orders board. Fixed an issue where Gunther and Susan overlapped at the saloon. Gus wants to make a Coco-no-no, but he's missing the main ingredient. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Added a small event that is triggered immediately when the player enters the Lost Woods map. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Makes the desert more compact, shortening the bus trip cutscene. Fixed a graphical glitch with the fences provided by default in SVE. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Added backend stuff in preparation for the new NPCs. Made several changes to SVE fish pond data. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Players can now gift and talk to Claire and Martin in the cinema. icon if players exited to menu and returned to playing. ^. Added movie reactions and concession tastes for all SVE characters. Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". With SMAPI 3.0, town.xnb is no longer required for SVE installation. They allow the addition of new weapons, fish, potions, items, and objects. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed an issue where Victor was facing the wrong way in a couple festivals. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Please drop them off at the museum counter! Void recipes now require 5 hearts of friendship from Krobus. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Other locations are updated as players complete major storyline quests and naturally play. Crafting Recipes. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. They can use Prismatic Shards that have been previously obtained. Fixed an issue where players weren't getting artifacts on the farm. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Fixed an issue where Susan's side walking frames used the same leg movement. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. Added Sophia's grange display to the SDV fair. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Fixed the remastered Calico Desert compatibility for several mods. 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Added winter grass map properties to all exterior locations. The island obelisk didn't correctly warp players back on Grandpa's Farm. Players will need to explore to find it! Her mod requirement has been removed. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Removed the event script in the optional download file (I no longer have the time to update this word document). Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed Victor's dialogue during the Stardew Fair. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Removed a couple bushes from IF2R due to requests for quality of life. The event triggers between 12:00AM ~ 2:00AM. Fixed an issue on GF where grass tiles near the south tree line couldn't be tilled. map patches. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion.
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